The 38th National Stereoscopic Association Convention3D-Con
July 25th-30th, 2012 • Hilton, 3050 Bristol St., Costa Mesa, CA 92626
The 38th NSA CONVENTION in Southern CaliforniaWelcome to the official website for the National Stereoscopic Association's 38th annual convention to be held July 25-30, 2012, at the Hilton Hotel, 3050 Bristol Street, Costa Mesa, California, 92626.
Come immerse yourself in some spectacular 3D over six action-packed days! This is the place to find cutting-edge stereo theatre, informative workshops, a stereoscopic art exhibition, image competitions, room hopping, a 3D auction, a large trade fair and a technical exhibit of new equipment and displays. Enjoy excursions to unique attractions in Southern California. For a glimpse of past conventions see this 3D Con slide show, courtesy of Susan Pinsky.
Get your convention logo shirts, tote bags, pins, and other swag at our cafepress site. Three different logos in addition to the one to the right, are available, and dozens of items!
Jim Chabin, Friday Afternoon Presenter
Lenny Lipton, Friday Afternoon Keynote Speaker
Brian May, Saturday Night Presenter
Thursday, 2:00 pm: Shooting 2D for a 3D World
Aaron Parry, Executive Vice President and Chief Creative Officer, StereoD Aaron Parry serves as Chief Creative Officer and Executive Vice President of Stereo D. In his role, Aaron oversees the creative vision of the company, world-wide production, and its' technology development. In his current role at Stereo D, Aaron has executive produced the company's production on many titles such as Green Hornet, Thor, Captain America, John Carter and most recently Titanic 3D and The Avengers, among others. Parry first joined Stereo D as CEO in 2010 and has been instrumental in building the company from 14 artists to its' present staff of over 400 worldwide. Prior to joining Stereo D, Aaron was an Executive Producer and Supervising 3D Producer for Paramount Pictures on Jackass 3D. During his time at Paramount, Aaron and his team led the studio's first major exploration into 3D. The results were designed to help inform the studio's approach to the emerging 3D industry. He also was a producer on The Sponge Bob Squarepants Movie and was Executive Producer on Barnyard The Movie. He has served as an adjudicator for film and animation festivals, as well as lectured around the world on animation and stereoscopic 3D. Aaron holds a Bachelor's Degree from Coe College and attended the Advanced Graduate Studies program at USC. He is a member of the Producer's Guild of America and International 3D Society.
Graham Clark serves as Head of Stereography for Stereo D. In his role, Clark supervises Stereo D's team of stereographers and artists and is a principal on-set liaison with our clients. In this capacity, he has guided the stereography for Stereo D on such titles as "JACKASS 3D," "THOR," "CAPTAIN AMERICA," "TITANIC 3D," "ABE LINCOLN:VAMPIRE HUNTER," and "THE AVENGERS." Prior to joining Stereo D in 2010, Clark worked as CG Supervisor on "BARNYARD THE MOVIE," for Paramount and Omation; as CG Supervisor on Warner Brothers shorts: and as Stereographic Cinematographer at Paramount Pictures. Clark's background also includes work at commercial production companies such as PSYOP (LA and NYC), The Mill (NYC), and Studio Nouveau where he was Senior Pipeline and Animation TD for their work on the "RESIDENT EVIL," videogame. As an educator, Clark has worked at Ryerson University and at Savannah College of Art and Design (SCAD), where he was Chair of the Computer Art Department. There he founded 5 undergraduate and graduate programs including the first degree-awarding Game Development programs, as well as the graduate Motion Graphics and Broadcast Design programs. Clark studied fine arts, painting, film, computer arts, media arts, and animation at Pratt Institute, Ryerson University, Sheridan College, SCAD, and Rochester Institute of Technology.
Thursday, 8pm, In Conversation: Suzanne Lloyd
Thursday, 9:00 pm: Converting 2-D to 3-D
Saturday 4pm, Panel: Behind the 3D of Columbia Pictures - The Amazing Spider-Man
Rob Engle, Sony Pictures Imageworks, panelist
Eric Deren, panelist
Jason Goodman, panelist
Jeff Amaral, panelist
Jon Schnitzer, panel moderator
Special Pre-Recorded Presentation on 3-D in Video Games and Entertainment Sunday Afternoon
Stereography: the Art of 3D
Ian Bickerstaff is a 3D specialist at Sony Computer Entertainment. He is responsible for providing stereography support for 3D games on the PlayStation 3. Previously, he worked for 15 years in the simulation industry developing advanced 3D visualisation displays for BAE Systems. He also played a major part in developing the world's first F1 driving simulator for a top motor racing team. He has created a number of stereoscopic demonstration films and holds several 3D patents.
Simon Benson is the senior development manager of the Stereoscopic 3D
team at Sony Computer Entertainment. He has worked in the games
industry for over 10 years, directly delivering seven titles which
went on to sell over 10 million units. For the last 2 years Simon has
been dedicated to the global support of stereoscopic gaming on
PlayStation 3. He has a strong background in simulation, originating
from his time at BAE Systems as a simulation engineer where he worked
with stereoscopic displays on a regular basis.
Buzz Hays is involved in a variety of 3D initiatives in both the entertainment and non-entertainment businesses. He is active in the 3D professional community at large, serving as the past chairman of the International 3D Society, which is dedicated to advancing the art and technologies of stereoscopic 3D content and its professional innovators. In 2012, Hays founded the True Image Company which is a full service S3D production, design and research company dedicated to 3D productions for film and television professionals. Buzz is a sought-after speaker and educator for S3D. For the Sony 3D Technology Center, Hays provided a key role in curriculum development and instruction at the Sony 3D Technology Center, dedicated to the creation of good 3D across movies, television, games and other platforms. For the last five years, Hays has been among a few pioneers in the field of 3D production. As a Senior Producer, 3D Stereoscopic Feature Films for Sony Pictures Imageworks, Hays was responsible for overseeing the adaptation of standard release feature films into three- dimensional stereoscopic versions for the IMAX 3D and Real D platforms. Hays' work included adapting Robert Zemeckis' BEOWULF and visual effects production on Walt Disney's G- FORCE. Additional Imageworks projects include the Imagemotion performance-capture animated film MONSTER HOUSE as well as the first CG feature from Sony Pictures Animation, OPEN SEASON. Prior to joining Imageworks, Hays worked for Radium where he executive produced visual effects for numerous music videos and broadcast commercials worldwide. Prior to working at Radium, Hays was executive producer at yU+co where he produced title sequences for films such as CATWOMAN, THE TERMINAL and THE CHRONICLES OF RIDDICK. Before that, Hays co-founded TriBeCa Interactive with Robert De Niro. In 1993, Hays co-produced the independent film, SWIMMING WITH SHARKS. Between 1987 and 1993, Hays served as director of engineering at Lucasfilm THX where he was responsible for all research and development efforts including the THX Sound System and Home THX. Hays also oversaw the design, construction and installation of over 600 movie theaters and film dubbing stages worldwide. Hays holds a Master of Fine Arts in Film Production from the University of Southern California and a Bachelor of Science in Theatre Lighting and Scenic Design from the University of Maine.
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Official site of the National Stereoscopic Association
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